AI Insights · Timothy · March 2024
Top 5 Co-op Games on Android in Central America, Q1 2024
Discover the performance trends of the top 5 co-op games on the Android platform in Central America during the first quarter of 2024, based on data from Sensor Tower.
Throughout Q1 2024, the top 5 co-op games on the Android platform in Central America demonstrated varied performance trends across weekly downloads, revenue, and active users. Here's a closer look at each of these popular games.
Roblox from Roblox Corporation saw a fluctuating trend in weekly revenue, starting at approximately $106K in early January and peaking at around $151K by the end of March. Weekly downloads showed a significant drop from 423K to 237K by late February, before recovering slightly to 326K in the final week of March. Active users remained relatively stable, fluctuating between 8.1M and 9.2M throughout the quarter.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced a decrease in weekly revenue from $151K at the start of January to $115K by the end of March. Weekly downloads also declined from 122K to 80K during the same period. Active users showed a minor fluctuation, maintaining around 950K to 1M users throughout the quarter.
Brawl Stars by Supercell saw its weekly revenue peak at $88K at the end of January, then stabilize around $77K by the end of March. Downloads followed a similar pattern, starting at 65K in early January and ending at 84K by the end of March. Active users showed significant growth, increasing from 1.9M in January to 2.7M by late March.
Clash Royale, also from Supercell, had a stable weekly revenue trend, hovering around $65K at the beginning of January and ending slightly lower at $50K by late March. Weekly downloads fluctuated, starting at 98K in early January and ending at 78K in the last week of March. The game’s active users saw a steady increase from 7.5M to nearly 8.3M over the quarter.
Mobile Legends: Bang Bang by Moonton experienced a moderate rise in weekly revenue, starting at approximately $49K in early January and peaking at $58K by the end of March. Downloads varied, beginning at 16K in January and ending at 14K in March. Active users showed a positive trend, increasing from 384K to 349K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.